Aism is a playable character in the Street Fighter Alpha series of fighting games. He is a powerful and enigmatic fighter who uses a variety of psychic powers to overwhelm his opponents.
Aism is a valuable asset to any team in Street Fighter Alpha 3. His zoning game is top-notch, and he has a number of powerful tools to control the pace of the match. Aisms main strengths lie in his zoning, mix-ups, and mobility, making him an excellent choice for players who want to control the pace of the match and keep their opponents at bay.
Here are some of Aism’s key moves:
- Beyblade Typhoon: A chargeable projectile that travels across the screen. It can be angled up or down to hit opponents at different heights.
- Mind’s Eye: A teleportation move that allows Aism to move quickly around the screen. It can be used to avoid projectiles, close in on opponents, or set up combos.
- Psycho Reflect: A counter move that reflects projectiles back at opponents. It can be used to punish zoning characters and set up combos.
- Psycho Power: A powerful super move that increases Aism’s attack power and speed. It can be used to finish off opponents or to turn the tide of battle in Aism’s favor.
1. Zoning
Zoning is a fundamental aspect of Street Fighter Alpha 3, and Aism is one of the best zoning characters in the game. His projectiles and teleports allow him to control the pace of the match and keep opponents at bay. This forces opponents to approach on Aism’s terms, which gives him a significant advantage.
- Projectiles: Aism has a variety of projectiles that he can use to control space and keep opponents at bay. His Beyblade Typhoon is a chargeable projectile that travels across the screen. It can be angled up or down to hit opponents at different heights. His Mind’s Eye is a teleportation move that allows Aism to move quickly around the screen. It can be used to avoid projectiles, close in on opponents, or set up combos.
- Mobility: Aism’s teleports give him excellent mobility, allowing him to move around the screen quickly and easily. This can be used to avoid projectiles, close in on opponents, or set up combos. His Psycho Power super move increases his attack power and speed, making him a force to be reckoned with.
By understanding and utilizing Aism’s zoning tools, players can improve their ability to control the pace of the match and overwhelm opponents. Aism’s zoning, mix-ups, mobility, and super moves make him a well-rounded character who can be used to control the pace of the match and overwhelm opponents.
2. Mix-ups
Mix-ups are an essential part of Street Fighter Alpha 3, and Aism has some of the best mix-ups in the game. His teleports and cross-ups allow him to create ambiguous situations and make it difficult for opponents to defend. This can lead to big damage and even combos.
- Teleports: Aism’s teleports allow him to move quickly around the screen, making it difficult for opponents to predict his next move. He can use this to set up cross-ups, bait reversals, or simply reposition himself to gain an advantage.
- Cross-ups: Cross-ups are a type of mix-up where Aism attacks his opponent from the opposite side of the screen. This forces the opponent to guess which side Aism will attack from, making it difficult to defend. Aism has a variety of cross-ups that he can use to keep his opponents guessing.
By understanding and utilizing Aism’s mix-ups, players can improve their ability to open up opponents and create opportunities for combos. Aism’s mix-ups, zoning, mobility, and super moves make him a well-rounded character who can be used to control the pace of the match and overwhelm opponents.
3. Mobility
Aism’s mobility is a key aspect of his gameplay in Street Fighter Alpha 3. His teleports allow him to move around the screen quickly and easily, making it difficult for opponents to predict his next move. This mobility can be used to avoid projectiles, close in on opponents, or set up combos.
Facets of Aism’s Mobility:
Avoiding Projectiles: Aism’s teleports can be used to avoid projectiles, making him a difficult target to hit. This can be especially useful against zoning characters who rely on projectiles to control the pace of the match. Closing In On Opponents: Aism’s teleports can also be used to close in on opponents, making it difficult for them to escape. This can be especially useful against characters with strong zoning or defensive capabilities. Setting Up Combos: Aism’s teleports can be used to set up combos, making it difficult for opponents to escape. This can be especially useful against characters with weak anti-air capabilities.
By understanding and utilizing Aism’s mobility, players can improve their ability to control the pace of the match and overwhelm opponents. Aism’s mobility, zoning, mix-ups, and super moves make him a well-rounded character who can be used to control the pace of the match and overwhelm opponents.
4. Super Moves
Super moves are an essential part of Street Fighter Alpha 3, and Aism’s super moves are some of the best in the game. His Psycho Power super move is especially powerful, and it can be used to finish off opponents or turn the tide of battle in his favor.
- Finishing Off Opponents: Aism’s super moves can be used to finish off opponents who are low on health. His Psycho Power super move is especially effective for this purpose, as it deals a lot of damage and can be used to close out a round.
- Turning The Tide Of Battle: Aism’s super moves can also be used to turn the tide of battle in his favor. His Psycho Power super move can be used to break through an opponent’s defense and open them up for a combo. It can also be used to punish an opponent who is making a mistake.
- Mix-Ups: Aism’s super moves can also be used as part of mix-ups. His Psycho Power super move can be used to cross-up an opponent, or to bait an opponent into making a mistake. This can lead to big damage and even combos.
- Zoning: Aism’s super moves can also be used to control space and keep opponents at bay. His Psycho Power super move can be used to clear out projectiles, or to punish an opponent who is trying to approach. This can give Aism a significant advantage in the neutral game.
By understanding and utilizing Aism’s super moves, players can improve their ability to finish off opponents, turn the tide of battle in their favor, and control the pace of the match. Aism’s super moves, zoning, mix-ups, and mobility make him a well-rounded character who can be used to control the pace of the match and overwhelm opponents.
Frequently Asked Questions about Using Aism in Street Fighter Alpha 3
This section addresses common questions and concerns regarding Aism’s gameplay and strategies in Street Fighter Alpha 3, providing concise and informative answers to enhance understanding and improve gameplay.
Question 1: What are Aism’s key strengths and weaknesses?
Aism excels in zoning and mix-ups, utilizing projectiles and teleports to control space and create ambiguous situations. However, he may struggle against characters with strong anti-air capabilities or those who can effectively counter his zoning.
Question 2: How can I effectively utilize Aism’s zoning game?
Maximize Aism’s zoning potential by utilizing his Beyblade Typhoon projectile to control neutral space and keep opponents at bay. Angle the projectile to hit opponents at various heights and combine it with teleports to create unpredictable mix-ups.
Question 3: What are some of Aism’s most effective mix-ups?
Aism’s cross-ups and teleports are key components of his mix-up game. Use teleports to appear behind opponents or cross them up during attacks, forcing them to guess and potentially creating opportunities for combos.
Question 4: How should I use Aism’s super moves effectively?
Aism’s super moves, particularly Psycho Power, can significantly enhance his offense and mix-up potential. Use Psycho Power to break through defenses, extend combos, or punish opponents’ mistakes.
Question 5: What are some strategies for countering Aism’s zoning?
To counter Aism’s zoning, consider using characters with strong anti-air capabilities or projectiles of their own. Bait out Aism’s projectiles and punish his recovery with quick attacks or reversals.
Question 6: How can I improve my overall gameplay with Aism?
Mastering Aism’s zoning, mix-ups, and mobility is crucial. Practice spacing and timing your projectiles, utilizing teleports effectively, and adapting your strategies based on the matchup and opponent’s playstyle.
Understanding these key gameplay aspects and strategies will significantly enhance your ability to use Aism in Street Fighter Alpha 3 and overcome various challenges.
Transition to the next article section:
To further enhance your gameplay, explore advanced techniques, character matchups, and in-depth strategies for Aism in Street Fighter Alpha 3.
Tips for Using Aism in Street Fighter Alpha 3
Enhance your gameplay with these essential tips for utilizing Aism’s abilities effectively in Street Fighter Alpha 3:
Tip 1: Master Zoning Techniques
Maximize Aism’s zoning potential by controlling neutral space with his Beyblade Typhoon projectile. Angle the projectile to hit opponents at various heights and combine it with teleports to create unpredictable mix-ups.
Tip 2: Utilize Cross-Ups and Teleports
Capitalize on Aism’s cross-ups and teleports to create ambiguous situations and open up opponents. Use teleports to appear behind opponents or cross them up during attacks, forcing them to guess and potentially creating opportunities for combos.
Tip 3: Incorporate Super Moves Strategically
Enhance Aism’s offense and mix-up potential with his super moves, particularly Psycho Power. Use Psycho Power to break through defenses, extend combos, or punish opponents’ mistakes.
Tip 4: Adapt to Matchups and Playstyles
Study character matchups and adapt your strategies accordingly. Consider the strengths and weaknesses of both Aism and your opponent’s character to optimize your gameplay and increase your chances of victory.
Tip 5: Practice and Refine Techniques
Regular practice is crucial for mastering Aism’s techniques. Hone your skills by practicing spacing and timing your projectiles, utilizing teleports effectively, and executing combos consistently.
Tip 6: Study Opponent Behavior
Pay attention to your opponent’s patterns and habits. Anticipate their moves and adjust your strategies accordingly. This will help you stay one step ahead and capitalize on their weaknesses.
Tip 7: Be Patient and Methodical
Aism excels in controlling the pace of the match. Don’t rush into attacks; instead, be patient and methodical in your approach. Control space, bait out opponents’ moves, and capitalize on their mistakes.
Tip 8: Stay Updated with the Meta
Keep up with the latest strategies and techniques for Aism by studying tournament matches and online resources. This will ensure that you are utilizing the most effective tactics and adapting to the evolving meta.
By incorporating these tips into your gameplay, you will significantly enhance your ability to use Aism in Street Fighter Alpha 3 and overcome various challenges.
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With dedication and practice, you can master Aism’s unique abilities and become a formidable opponent in Street Fighter Alpha 3.
Conclusion
Understanding and utilizing Aism’s unique abilities in Street Fighter Alpha 3 is essential for success. By mastering his zoning, mix-ups, mobility, and super moves, players can control the pace of the match, overwhelm opponents, and achieve victory.
Through dedication, practice, and a deep understanding of the game’s mechanics, players can harness Aism’s full potential and become formidable opponents in the competitive realm of Street Fighter Alpha 3.